

If you, for whatever reason, don’t like the videos, you can always hook up your Eyetoy and watch yourself singing the songs, if, you know, you’re not already embarrassed enough at the idea of your bad singing that you feel the need to be shamed further. As usual, the videos are all top quality, and the interface and menus look good and are easy to navigate. Visually, Singstar Country, as with all games in the series, shows you the music video of the song you’re singing, the words to sing, the pitches to hit, and the odd words of encouragement as you play. As party games go, it has enough modes and options to be instantly accessible, and offers enough to do to keep it in rotation, though there’s nothing new or exciting here, as there hasn’t been in any of the PS2 releases since the first. The variety in gameplay comes from being able to access any song in any Singstar game you own at any time, which is what makes the experience so fun and adaptable, since you can go from pop tunes to 80’s tunes in a flash. As is the standard for the franchise, there’s nothing to unlock, nothing to earn, and nothing to strive to accomplish you’re given thirty songs to sing across a bunch of different modes, as well as the ability to switch out your disc at any time for another disc from the franchise. All of the modes from the various other versions are here, from solo, duet and battle modes for one or two players to “Pass the Mic” play that lets you switch players mid-song for up to eight players to freestyle karaoke play that just lets you sing without having to earn points (or match pitches). So, as with every other Singstar title ever, there’s no story, so let’s look at the gameplay modes. Singstar Country does present a tracklist that features a bunch of songs you can’t sing anywhere else, so it has that much going for it, and if you’ve never played one of the games before (and don’t own a PS3) it’s not a bad buy at all, but whether or not its worth your thirty dollars will really depend on your personal tastes. As such, however, rating such a game is somewhat difficult at the best of times, largely because it’s really designed to just be an expansion of the prior titles, and as such, whether or not you’re going to want to buy the game is going to come down to whether or not the track list is worth owning.


The PS2 games, lacking either of those features, generally get by because of their price point: you can, in most respects, acquire the games, sans microphones, for about thirty dollars, and as each game contains about thirty songs, well, the cost-to-value ratio is generally pretty good.
#SINGSTAR PS2 COUNTRY PS3#
Suffice it to say, however, if you own any of the various other Singstar games already, whether or not you feel the need to own Singstar Country will depend exclusively on whether or not you feel the need to spend thirty dollars on more songs if you do, this is good, but if not, it isn’t.Īs noted previously regarding the PS3 version of Singstar, it is a generally fun, enjoyable experience, mostly because of the ability to download new songs and watch/make videos of ridiculous behavior while playing the game.
#SINGSTAR PS2 COUNTRY FREE#
If you’ve read that review already, feel free to skip to the italicized text. There’s no reason to re-write a review if Sony isn’t interested in renovating the game as such, new commentary will be italicized, while the core content of the review will remain unchanged. 2), so too will the review be mostly identical. A word, before we begin: as Singstar Country is functionally identical to the billion other Singstar games before it (most notably Singstar Pop Vol.
